AI Insights · Timothy · October 2024
Top 5 Trivia Games on iOS in Oceania: Q3 2024 Performance
Explore the performance trends of the leading trivia games on iOS in Oceania during Q3 2024, focusing on downloads, revenue, and active users.
In the third quarter of 2024, the trivia games category on iOS in Oceania demonstrated intriguing performance trends among the top five applications. According to Sensor Tower data, these apps showed varying patterns in terms of downloads, revenue, and active user engagement.
Elevate - Brain Training Games from Elevate, Inc. showed a fluctuating revenue trend, peaking at around $19.2K in late July before gradually declining to approximately $11.5K by the end of September. Downloads peaked mid-July at about 2.9K and saw a decline towards the end of the quarter, stabilizing around 1.7K. Weekly active users followed a similar pattern, starting at 13.5K in early July and decreasing to just over 11K by the end of September.
Kahoot! Play & Create Quizzes by Kahoot ASA experienced a steady weekly revenue rise, culminating in approximately $3.8K in early September. Downloads varied, with a peak of 4.2K in late July and a dip to 2.3K by the quarter's end. Active users fluctuated, with a notable peak of 11.3K in late July before falling to 8.1K in late September.
GeoGuessr from GeoGuessr AB saw a consistent revenue stream, reaching a high of about $3.4K in early September. Downloads were highest at 4.9K in early July, experiencing some fluctuations throughout the quarter, ending at approximately 3K. Active users remained steady, peaking at 12.1K in early July and closing the quarter at 10.8K.
Millionaire Trivia: TV Game by Uken Inc. showed a varied revenue trajectory, with a peak of $2.4K in early September. Downloads were relatively stable, with a notable increase to 614 in late September. Active users maintained a consistent presence, starting at 3.5K and ending the quarter slightly higher at 3.7K.
Party Roulette: Group games by GreenTomatoMedia experienced a stable revenue trend, peaking at around $1.6K in late September. Downloads showed a steady increase towards the quarter's end, reaching 434. Active users remained relatively constant, with a slight increase from 277 in early July to 290 by the end of September.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the trivia games market in Oceania. For more detailed analytics and information, Sensor Tower offers comprehensive insights into app performance across various regions and categories.